Project Description

Directions:

  • Build a PC by collecting all 13 parts before your opponents do.
  • Pick up one card, if you need the card, keep it, if you do not need the card, discard into the discard pile. Take turns doing this throughout the whole game.
  • There are 4 ‘penalty cards’, a bug and a virus, and on each card, there is a little timer in the corner with either 10 or 15 seconds written next to it.
  • When a player picks up one of these cards, they must sit without picking up any other card for the amount of time shown on the card.
  • Once their penalty time is up, they must discard the card as it will not be used again.

Content: The top 3 things I learned from this showcase were:

Gwynedd – I learned how to collaborate with a small group in order to create this showcase with the best results which includes compromising and working together for the best game we could make.
Hunter – I learned that sharing all of our ideas and discussing what seems best can be really easy if you pick someone you work well with.
Arriyana – I learned new skills of using both sides of my brain, using my critical side and my creative side to create a fun game to teach people about computer parts and their purpose. I had to think of a way to make it versatile as well it also made me use my time to better manage it well because time is money.

Culture: This project relates or connects to my family, background, peers, community or my own personal interests in these ways:

This connects to anyone in our community because technology is a big part of society in this day and age, and this game teaches you how to build a PC. Knowing how to build a PC is very helpful because a lot of people could start building their own computers, knowing what parts they’ll need to make it as well as better understanding one form of technology.

Metacognition: In reflection, one thing that I would have done differently during my journey with this showcase is:

Hunter – I would’ve spent a little more time on the project so that the game could have more rules and be played a few more ways as well as looking neater.
Gwynedd – I would’ve brainstormed a little more to add more aspects to the game to give it more depth.
Arriyana – I would’ve put more effort and time into the website I tried to make. It just didn’t work but trial and error are something to always learn from.

Social/Emotional: One thing I am most proud of by completing this showcase is:

Hunter – I am proud that we decided to do the game, because I didn’t want to have a super boring project.
Gwynedd – I am proud we were able to work together to come up with a game and actually create it with a name, rules, cards, etc.
Arriyana – I am proud that we came together and worked together as well as being efficient and creative to make this project.

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