Project Description

This project is an educational matching game designed for children ages 6 to 8, created using recycled materials commonly found at home. The game involves selecting an animal and placing it in the correct spot on the game board. It offers a simple yet engaging way for children to learn both spelling and animal recognition, combining fun with educational value in an eco-friendly format.

Content: The top 3 things I learned from this showcase were:

Throughout this project, we learned several key lessons: understanding what activities are developmentally appropriate for different age groups, how to design effectively for young children, and the many diverse ways in which children can learn. Most importantly, we discovered how to use our creativity to design something that is not only fun but also educational and meaningful—helping children learn in an engaging and age-appropriate way.

Culture: This project relates or connects to my family, background, peers, community or my own personal interests in these ways:

This project has a strong personal connection to my family, as we provide foster care for babies and toddlers in our home. Because of this, I’m very familiar with finding creative ways to entertain and engage young children using everyday items. Caring for children and understanding what activities they enjoy is something I’ve grown up with. This project also ties into my personal interests and future goals—I’ve always loved working with kids, and I hope to build a career focused on caring for children and babies. That’s why this project was not only meaningful to me, but also genuinely enjoyable.

Metacognition: In reflection, one thing that I would have done differently during my journey with this showcase is:

If we had the opportunity to do this project again, one thing we would do differently is take more time to develop the game further. We would improve the durability by using stronger materials and enhance the overall design to make it more engaging. Additionally, we would put more effort into creating a cleaner, more visually appealing advertisement to better represent the game and its purpose.

Social/Emotional: One thing I am most proud of by completing this showcase is:

One aspect of this project that I am most proud of is my ability to create something meaningful for children. I don’t usually consider myself a very creative person, so I’m proud of the ideas I developed and how the final product turned out. Although there are things I would improve if I had more time, I’m still proud of what I accomplished and how the project came together.

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